To learn ZBrush from scratch, I challenged myself to model and sculpt for 45 days in a row.
45 Days of ZBrush
Here's a collection of the VR models, sketches and paintings I've done so far.
I created this piece to connect all the dots between ZBrush, Substance, Houdini and Redshift.
Recently I've been experimenting with modeling tools in VR. What immediately stands out is how expressive it is to work with.
Thoughts on Modeling in VR and How It Will Fit into My Workflow
To post my work online as easily as possible, I created two Houdini nodes that render directly to Twitter and Instagram.
Render to Twitter and Instagram from Houdini
To help me go from concept to render as quickly as possible, I created three Houdini Digital Assets to speed up this process.
Speeding up my Substance to Redshift Workflow
Finding the missing pieces in the puzzle between ZBrush and Houdini
Learning Substance and PBR
Today I sculpted Laverne, the Lovable Lunatic from Day of the Tentacle.
ZBrush Day 45
Today I sculpted Dr. Fred, the Mad Professor from Day of the Tentacle.
ZBrush Day 44
Today I sculpted Bernard, the Hipster Nerd from Day of the Tentacle.
ZBrush Day 43
Today I sculpted Hoagie, the laidback MetalHead from Day of the Tentacle
ZBrush Day 42
Today I sculpted Purple from Day of the Tentacle.
ZBrush Day 41