Get in touch on Twitter, Telegram
or email bookings@pixelprotest.com


I’m a Technical Director, VR Artist and Developer. Alternatively I would describe myself as a multi disciplinary 3D artist, with a love for mixing art and code.

Originally from The Netherlands and based in London, UK, I alternate between working on-site for studios in Central and East London, and remotely for clients around the world from my studio in Bethnal Green.

Working across a wide variety of media, I have spent the majority of my career working in animation and VFX for commercials and music videos.

Showreel 2018

Over the last few years I’ve made a concerted effort to move my workflow towards realtime. I’m specialising in Houdini and Unity and write most of my code in C# and Python.

software logos

Other tools I use for most of my projects and which form an important backbone to my work are Maya, ZBrush, Redshift and Substance.

VR Dev Works

VR Pipeline // Houdini Maya Unity

Personal Works

If you’re looking for help on a project, either rendered or realtime, give me a shout. I’m always happy to chat to see how I could benefit your business.


Get in touch on Twitter, Telegram
or email bookings@pixelprotest.com


I’m a 3D artist in London, mashing polygons with code. I’m busy developing my own VR worlds.

If you’d like to know more about me

Follow my journey @pixelprotest_