Get in touch on Twitter, Telegram
or email bookings@pixelprotest.com


I’m a Technical Director, VR Artist and Developer. Alternatively I would describe myself as a multi disciplinary 3D artist, with a love for mixing art and code.

Originally from The Netherlands and based in London, UK, I alternate between working on-site for studios in Central and East London, and remotely for clients around the world from my studio in Bethnal Green.

Working across a wide variety of media, I have spent the majority of my career working in animation and VFX for commercials and music videos.

Showreel 2018

Over the last few years I’ve made a concerted effort to move my workflow towards realtime. I’m specialising in Houdini and Unity and write most of my code in C# and Python.

software logos

Other tools I use for most of my projects and which form an important backbone to my work are Maya, ZBrush, Redshift and Substance.

VR Dev Works

Personal Works

If you’re looking for help on a project, either rendered or realtime, give me a shout. I’m always happy to chat to see how I could benefit your business.


Get in touch on Twitter, Telegram
or email bookings@pixelprotest.com


I’m a 3D artist in London, mashing polygons with code. I’m busy developing my own VR worlds.

If you’d like to know more about me

Follow my journey @pixelprotest_