After the success I had with yesterday’s brake calipers, today I created my handlebars, and decided to model the rest of my bicycle.
It's a great day for more bicycleporn pic.twitter.com/AjYx9q0Cxf— pixelprotest (@pxlpr) March 26, 2017
A limitation with these daily challenges is the amount of time I can spend on each piece, which makes it harder to choose the correct object each day.
I’ve always wanted a CG version of my own bicycle. If only, so I can play around with color-schemes when I recoat it every couple of years.
So I figured I can model different parts of my bike over the next few days and stick them together afterwards. It’s gonna be a mini-challenge inside this challenge.
Not sure how long it’ll take to finish, I’ll just take it by the day. If I manage to pull this one together, hopefully I’ll finally have ZModeler under submission!
Speed Modeling Video
Here’s the speedmodeling video
Now that I’m getting more comfortable with ZModeler I start to discover certain modeling patterns. Today I found a cool one, to create an interupted tubular shape modeling the stemClencher (0:19) and the leather grips (0:32).
You can do this by:
- creating a poly cylinder
- inset on both sides
- qmesh a hole in the middle, to create a tube
- bevel the bottom edge
- qmesh that new bevelFace
Transpose Duplicate Problem
So I also ran into this weird issue today where I was trying to duplicate the laces on the leather grips, using the Transpose tool. Normally you hold CTRL + SHIFT and drag a duplicate away, you see me doing this in the video, but for some reason it wouldn’t work, whichever way I tried. Even restarting didn’t help!
Turns out I had subdivision history, so only after I deleted my Higher subdivisions, it then allowed my to Transpose a duplicate. It’s kind of counter intuitive, but logically it makes sense, as ZBrush would have no way of knowing if and how you wanted to duplicate across multiple subdivisions.