ZBrush Day 41
April 4, 2017

Continuing along the lines of yesterday’s pixelart, I looked for inspiration and decided to sculpt Purple from one of my favourite adventure games Day of the Tentacle. I messed around in ZBrush, but finally took it into Houdini and rendered it with Redshift3D.

ZBrush Day 41


Today I finally set up some custom hotkeys for my sculpting brushes. I hooked them all up under the ALT + KEY combination.

I’ve tried to set it up in a way it’s quick and easy for me to access, there’s lots of brushes I don’t use or haven’t even tried, so this is just the selection I tend to fall into all the time:

  • ALT + Z ZModeler Brush
  • ALT + A Move Brush
  • ALT + Q Move Topo Brush
  • ALT + X MAHcut Brush (alternative to DamStandard)
  • ALT + S clayBuildup Brush
  • ALT + W insertSphere Brush
  • ALT + E Inflate Brush
  • ALT + D trimDynamic Brush

I’ll probably change these as I continue sculpting, but it feels like a pretty good bunch like this!

I’m a CG artist in London and mash polygons with code. Now that web and CG are converging into VR, I’m moving onto that intersection. Check out 45 Days of ZBrush and Cardboard Macintosh

Follow my journey @pixelprotest_

ZBrush Day 40
Today I modeled this Liberty Statue for the computer game I am not making
ZBrush Day 42
Today I sculpted Hoagie, the laidback MetalHead from Day of the Tentacle