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I’m a versatile 3D Artist with over 10 years of experience in animation and visual effects for commercials and music videos. At the moment my toolset revolves around Houdini and combine this with Maya, ZBrush, Substance and Unreal Engine. I love to animate, code, model, rig, texture, light and render.
Over the last few years I’ve spent the majority of my time Animating, Rigging Characters and Scripting Tools and Effects in Python and VEX.
I’m always looking around to learn and expand my toolset. Last year I learnt ZBrush to supplement Houdini’s modeling tools and since then I’ve picked up Substance Designer and Substance Painter to texture my models.

Currently I am stacking skills to develop VR content in Unreal Engine and welcome any opportunity that would help me advance in this area.
Personal Work
I modeled the 🚘 DeLorean car from Ready Player One in 🕶️ VR
— Jeroen Pixel (@pixelprotest_) July 10, 2018
⏰ Took me a week from start to finish
Tools used:
✏️ @GravitySketch for Modeling
🖌️ @tiltbrush for FX
👉 https://t.co/x85vXXDnYu#VFX #3D #tiltbrush #ReadyPlayerOne pic.twitter.com/OZMu3r1Z79
🚀 Speed Modeling the 💻 Macintosh in 🗿 ZBrush [ 1 / 3 ] #zbrush #zmodeler pic.twitter.com/Vq5Nkv2Ftl
— pixelprotest (@pixelprotest_) February 12, 2018
Today I finally 🏁finished modeling my 🚴bicycle in #ZBrush! https://t.co/oey6ikiGga @pixologic, 🥁music @shawnwasabi pic.twitter.com/hB2c1Ter58
— Jeroen Pixel (@pixelprotest_) April 3, 2017
I created two nodes that make #Houdini render directly to 🐤 Twitter and 📸 Instagram by combining a couple of Web APIs and a bit 🍝 of #Python - 🎵 music by @AdhesiveWombat - https://t.co/7HpHsnP47i pic.twitter.com/x1Pxhp2Df1
— Jeroen Pixel (@pixelprotest_) March 12, 2018
Here's a few of the buildings that randomly generate by changing the seed value. All 🎨 art/model/code by @anastasiaopara. All 💦 sweat/tears/time by me, all 🏗️ procedural-generating-cycles by my little 🖥️ PC, 🎼 music by @menitrust #redshift3d #houdini pic.twitter.com/wCMkXgguat
— Jeroen Pixel (@pixelprotest_) February 17, 2018
🌞On day 40 of learning #ZBrush I sculpted this 🗽statue of liberty https://t.co/ssjasYJd5N pic.twitter.com/8UAilHc74O
— pixelprotest (@pixelprotest_) April 3, 2017
I sculpted a few of the characters from Day of the Tentacle



Bernard is looking at you…
Mentions
My work was highlighted by the makers of GravitySketch, ZBrush and Substance Painter
Great Workflow! https://t.co/cgH7Y5PWoh
— Gravity Sketch (@GravitySketch) July 11, 2018
Great use of the ZModeler! :) https://t.co/XKHyaqTa32
— Pixologic (@pixologic) April 10, 2017
Beautiful!
— Allegorithmic (@Allegorithmic) April 15, 2017
https://t.co/8rWWXsEaqz
CG Artist, CG Generalist, TD, TA, CGI, 3D, Technical Director, Tech Artist, Animation, Animating, Rigging, Biped Rigging, Quadruped Rigging, Facial Rigging, Proprietary, Scripting, Modeling, Sculpting, 3D Printing, Maya, Houdini, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Rendering, Redshift, Redshift3D, Python, VEX, MEL, VR, Virtual Reality, AR, Augmented Reality, MR, Mixed Reality
DM me on Twitter,
Telegram
or email at hi@pixelprotest.com