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Hire Me for Your Next Project

I’m a versatile 3D Artist with over 10 years of experience in animation and visual effects for commercials and music videos. At the moment my toolset revolves around Houdini and combine this with Maya, ZBrush, Substance and Unity. I love to animate, code, model, rig, texture, light and render.

Showreel 2018

Over the last few years I’ve spent the majority of my time Animating, Rigging Characters and Scripting Tools and Effects in Python and VEX.

I’m always looking around to learn and expand my toolset. Last year I learnt ZBrush to supplement Houdini’s modeling tools and since then I’ve picked up Substance Designer and Substance Painter to texture my models.

software logos

Currently I am stacking skills to develop VR content in Unity / Unreal Engine and welcome any opportunity that would help me advance in this area.

Personal Work

I sculpted a few of the characters from Day of the Tentacle




Bernard is looking at you…


My work was highlighted by the makers of GravitySketch, ZBrush and Substance Painter

CG Artist, CG Generalist, TD, TA, CGI, 3D, Technical Director, Tech Artist, Animation, Animating, Rigging, Biped Rigging, Quadruped Rigging, Facial Rigging, Proprietary, Scripting, Modeling, Sculpting, 3D Printing, Maya, Houdini, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Rendering, Redshift, Redshift3D, Python, VEX, MEL, VR, Virtual Reality, AR, Augmented Reality, MR, Mixed Reality

DM me on Twitter, Telegram
or email at

I’m a 3D artist in London, mashing polygons with code. Now that web and CG are converging into VR, I’m moving onto that intersection.

Currently I’m available for work

Follow my journey @pixelprotest_