I’m a versatile 3D Artist with over 10 years of experience in animation and visual effects for commercials and music videos. At the moment my toolset revolves around Houdini and combine this with Maya, ZBrush, Substance and Unity. I love to animate, code, model, rig, texture, light and render.
Over the last few years I’ve spent the majority of my time Animating, Rigging Characters and Scripting Tools and Effects in Python and VEX.
I’m always looking around to learn and expand my toolset. Last year I learnt ZBrush to supplement Houdini’s modeling tools and since then I’ve picked up Substance Designer and Substance Painter to texture my models.
Currently I am stacking skills to develop VR content in Unity / Unreal Engine and welcome any opportunity that would help me advance in this area.
I modeled the 🚘 DeLorean car from Ready Player One in 🕶️ VR— Jeroen Pixel (@pixelprotest_) July 10, 2018
⏰ Took me a week from start to finish
✏️ @GravitySketch for Modeling
🖌️ @tiltbrush for FX
👉 https://t.co/x85vXXDnYu#VFX #3D #tiltbrush #ReadyPlayerOne pic.twitter.com/OZMu3r1Z79
I created two nodes that make #Houdini render directly to 🐤 Twitter and 📸 Instagram by combining a couple of Web APIs and a bit 🍝 of #Python - 🎵 music by @AdhesiveWombat - https://t.co/7HpHsnP47i pic.twitter.com/x1Pxhp2Df1— Jeroen Pixel (@pixelprotest_) March 12, 2018
Here's a few of the buildings that randomly generate by changing the seed value. All 🎨 art/model/code by @anastasiaopara. All 💦 sweat/tears/time by me, all 🏗️ procedural-generating-cycles by my little 🖥️ PC, 🎼 music by @menitrust #redshift3d #houdini pic.twitter.com/wCMkXgguat— Jeroen Pixel (@pixelprotest_) February 17, 2018
I sculpted a few of the characters from Day of the Tentacle
Bernard is looking at you…
My work was highlighted by the makers of GravitySketch, ZBrush and Substance Painter
Great Workflow! https://t.co/cgH7Y5PWoh— Gravity Sketch (@GravitySketch) July 11, 2018
Great use of the ZModeler! :) https://t.co/XKHyaqTa32— Pixologic (@pixologic) April 10, 2017
Beautiful!— Allegorithmic (@Allegorithmic) April 15, 2017
CG Artist, CG Generalist, TD, TA, CGI, 3D, Technical Director, Tech Artist, Animation, Animating, Rigging, Biped Rigging, Quadruped Rigging, Facial Rigging, Proprietary, Scripting, Modeling, Sculpting, 3D Printing, Maya, Houdini, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Rendering, Redshift, Redshift3D, Python, VEX, MEL, VR, Virtual Reality, AR, Augmented Reality, MR, Mixed Reality